NUS
Abstract:We introduce GE-Sim 2.0 (Genie Envisioner World Simulator 2.0), a closed-loop video world simulator for robotic manipulation. Building on the action-conditioned video generation framework of Genie Envisioner, GE-Sim 2.0 is re-trained on thousands of hours of real-world robot data spanning teleoperation, contact-rich interaction, and on-robot policy deployment, substantially improving action-following fidelity and trajectory coverage. On top of this foundation, three new modules close the loop from video simulation to policy learning: a state expert that decodes proprioceptive state from video latents to support next-chunk prediction by downstream VLA policies; a world judge that scores generated rollouts against task instructions, yielding machine-verifiable success signals and rewards in place of manual inspection; and an acceleration framework that delivers a 25-frame rollout in 2.3 seconds on a single H100, with up to 4* frame skipping at inference for long-horizon evaluation. GE-Sim 2.0 tops the public WorldArena leaderboard at only 2B parameters, outperforming both dedicated robotic world models and closed-source general video generators, and policies trained against its rollouts and rewards translate into measurable real-world gains, establishing GE-Sim 2.0 as a practical platform for scalable evaluation and closed-loop learning of manipulation policies.
Abstract:Text-to-motion generation, which translates textual descriptions into human motions, faces the challenge that users often struggle to precisely convey their intended motions through text alone. To address this issue, this paper introduces DrawMotion, an efficient diffusion-based framework designed for multi-condition scenarios. DrawMotion generates motions based on both a conventional text condition and a novel hand-drawing condition, which provide semantic and spatial control over the generated motions, respectively. Specifically, we tackle the fine-grained motion generation task from three perspectives: 1) freehand drawing condition. To accurately capture users' intended motions without requiring tedious textual input, we develop an algorithm to automatically generate hand-drawn stickman sketches across different dataset formats; 2) multi-condition fusion. We propose a Multi-Condition Module (MCM) that is integrated into the diffusion process, enabling the model to exploit all possible condition combinations while reducing computational complexity compared to conventional approaches; and 3) training-free guidance. Notably, the MCM in DrawMotion ensures that its intermediate features lie in a continuous space, allowing classifier-guidance gradients to update the features and thereby aligning the generated motions with user intentions while preserving fidelity. Quantitative experiments and user studies demonstrate that the freehand drawing approach reduces user time by approximately 46.7% when generating motions aligned with their imagination. The code, demos, and relevant data are publicly available at https://github.com/InvertedForest/DrawMotion.
Abstract:Despite rapid advances in automatic speech recognition (ASR) and large audio-language models, robust recognition in real-world environments remains limited by an "acoustic robustness bottleneck": models often lose acoustic grounding and produce omissions or hallucinations under severe, compositional distortions. We propose Mega-ASR, a unified ASR-in-the-wild framework that combines scalable compound-data construction with progressive acoustic-to-semantic optimization. We introduce Voices-in-the-Wild-2M, covering 7 classic acoustic phenomena and 54 physically plausible compound scenarios, and train Mega-ASR with Acoustic-to-Semantic Progressive Supervised Fine-Tuning and Dual-Granularity WER-Gated Policy Optimization. Extensive experiments demonstrate that Mega-ASR achieves significant advantages over prior state-of-the-art systems on adverse-condition ASR benchmarks (45.69% vs. 54.01% on VOiCES R4-B-F, and 21.49% vs. 29.34% on NOIZEUS Sta-0). On complex compositional acoustic scenarios, Mega-ASR further delivers over 30% relative WER reduction against strong open- and closed-source baselines, establishing a scalable paradigm for robust ASR in-the-wild.
Abstract:Web agents can autonomously complete online tasks by interacting with websites, but their exposure to open web environments makes them vulnerable to prompt injection attacks embedded in HTML content or visual interfaces. Existing guard models still suffer from limited generalization to unseen domains and attack patterns, high false positive rates on benign content, reduced deployment efficiency due to added latency at each step, and vulnerability to adversarial attacks that evolve over time or directly target the guard itself. To address these limitations, we propose WARD (Web Agent Robust Defense against Prompt Injection), a practical guard model for secure and efficient web agents. WARD is built on WARD-Base, a large-scale dataset with around 177K samples collected from 719 high-traffic URLs and platforms, and WARD-PIG, a dedicated dataset designed for prompt injection attacks targeting the guard model. We further introduce A3T, an adaptive adversarial attack training framework that iteratively strengthens WARD through a memory-based attacker and guard co-evolution process. Extensive experiments show that WARD achieves nearly perfect recall on out-of-distribution benchmarks, maintains low false positive rates to preserve agent utility, remains robust against guard-targeted and adaptive attacks under substantial distribution shifts, and runs efficiently in parallel with the agent without introducing additional latency.
Abstract:GUI agents are beginning to operate the web, mobile, and desktop as interactive worlds, where successful control depends on carrying forward visual, procedural, and task-level evidence beyond the fleeting present screen. Yet most agents still treat memory as an external, human-readable artifact: histories are summarized, categorized, retrieved, and reinserted as text or structured records before being encoded again by the policy. This creates a mismatch between the representational form in which experience is stored and the latent embedding sequence over which modern GUI policies actually act. We introduce Mem-W, a series of latent-memory-native GUI agents that treat memory as part of the agent's continuous context rather than as an auxiliary symbolic scaffold. Mem-W weaves both historical trajectories (as experiential memory) and in-session segments (as working memory) into compact memory tokens through a shared trajectory-to-latent compressor. These tokens are woven with the current GUI observation and local context into one continuous embedding sequence, allowing the agent to read successes, failures, and unfinished progress through the same machine-native interface. Mem-W is trained with self-distillation and outcome-aware supervision to preserve decision-relevant state while filtering memory toward evidence that truly supports task success. Across four web and mobile navigation benchmarks, Mem-W consistently improves diverse backbones and memory-enhanced baselines, with gains of up to $+30.0$, suggesting that latent-context-native memory can serve as a scalable foundation for long-horizon GUI agency.
Abstract:Balancing convergence speed, generalization capability, and computational efficiency remains a core challenge in deep learning optimization. First-order gradient descent methods, epitomized by stochastic gradient descent (SGD) and Adam, serve as the cornerstone of modern training pipelines. However, large-scale model training, stringent differential privacy requirements, and distributed learning paradigms expose critical limitations in these conventional approaches regarding privacy protection and memory efficiency. To mitigate these bottlenecks, researchers explore second-order optimization techniques to surpass first-order performance ceilings, while zeroth-order methods reemerge to alleviate memory constraints inherent to large-scale training. Despite this proliferation of methodologies, the field lacks a cohesive framework that unifies underlying principles and delineates application scenarios for these disparate approaches. In this work, we retrospectively analyze the evolutionary trajectory of deep learning optimization algorithms and present a comprehensive empirical evaluation of mainstream optimizers across diverse model architectures and training scenarios. We distill key emerging trends and fundamental design trade-offs, pinpointing promising directions for future research. By synthesizing theoretical insights with extensive empirical evidence, we provide actionable guidance for designing next-generation highly efficient, robust, and trustworthy optimization methods. The code is available at https://github.com/APRIL-AIGC/Awesome-Optimizer.
Abstract:Modern vision-language models achieve strong performance in static perception, but remain limited in the complex spatiotemporal reasoning required for embodied, egocentric tasks. A major source of failure is their reliance on temporal priors learned from passive video data, which often leads to spatiotemporal hallucinations and poor generalization in dynamic environments. To address this, we present EgoTSR, a curriculum-based framework for learning task-oriented spatiotemporal reasoning. EgoTSR is built on the premise that embodied reasoning should evolve from explicit spatial understanding to internalized task-state assessment and finally to long-horizon planning. To support this paradigm, we construct EgoTSR-Data, a large-scale dataset comprising 46 million samples organized into three stages: Chain-of-Thought (CoT) supervision, weakly supervised tagging, and long-horizon sequences. Extensive experiments demonstrate that EgoTSR effectively eliminates chronological biases, achieving 92.4% accuracy on long-horizon logical reasoning tasks while maintaining high fine-grained perceptual precision, significantly outperforming existing open-source and closed-source state-of-the-art models.
Abstract:Recent agentic search frameworks enable deep research via iterative planning and retrieval, reducing hallucinations and enhancing factual grounding. However, they remain text-centric, overlooking the multimodal evidence that characterizes real-world expert reports. We introduce a pressing task: multimodal long-form generation. Accordingly, we propose Deep-Reporter, a unified agentic framework for grounded multimodal long-form generation. It orchestrates: (i) Agentic Multimodal Search and Filtering to retrieve and filter textual passages and information-dense visuals; (ii) Checklist-Guided Incremental Synthesis to ensure coherent image-text integration and optimal citation placement; and (iii) Recurrent Context Management to balance long-range coherence with local fluency. We develop a rigorous curation pipeline producing 8K high-quality agentic traces for model optimization. We further introduce M2LongBench, a comprehensive testbed comprising 247 research tasks across 9 domains and a stable multimodal sandbox. Extensive experiments demonstrate that long-form multimodal generation is a challenging task, especially in multimodal selection and integration, and effective post-training can bridge the gap.
Abstract:Proactivity is a core expectation for AGI. Prior work remains largely confined to laboratory settings, leaving a clear gap in real-world proactive agent: depth, complexity, ambiguity, precision and real-time constraints. We study this setting, where useful intervention requires inferring latent needs from ongoing context and grounding actions in evolving user memory under latency and long-horizon constraints. We first propose DD-MM-PAS (Demand Detection, Memory Modeling, Proactive Agent System) as a general paradigm for streaming proactive AI agent. We instantiate this paradigm in Pask, with streaming IntentFlow model for DD, a hybrid memory (workspace, user, global) for long-term MM, PAS infra framework and introduce how these components form a closed loop. We also introduce LatentNeeds-Bench, a real-world benchmark built from user-consented data and refined through thousands of rounds of human editing. Experiments show that IntentFlow matches leading Gemini3-Flash models under latency constraints, while identifying deeper user intent.
Abstract:Latent space is rapidly emerging as a native substrate for language-based models. While modern systems are still commonly understood through explicit token-level generation, an increasing body of work shows that many critical internal processes are more naturally carried out in continuous latent space than in human-readable verbal traces. This shift is driven by the structural limitations of explicit-space computation, including linguistic redundancy, discretization bottlenecks, sequential inefficiency, and semantic loss. This survey aims to provide a unified and up-to-date landscape of latent space in language-based models. We organize the survey into five sequential perspectives: Foundation, Evolution, Mechanism, Ability, and Outlook. We begin by delineating the scope of latent space, distinguishing it from explicit or verbal space and from the latent spaces commonly studied in generative visual models. We then trace the field's evolution from early exploratory efforts to the current large-scale expansion. To organize the technical landscape, we examine existing work through the complementary lenses of mechanism and ability. From the perspective of Mechanism, we identify four major lines of development: Architecture, Representation, Computation, and Optimization. From the perspective of Ability, we show how latent space supports a broad capability spectrum spanning Reasoning, Planning, Modeling, Perception, Memory, Collaboration, and Embodiment. Beyond consolidation, we discuss the key open challenges, and outline promising directions for future research. We hope this survey serves not only as a reference for existing work, but also as a foundation for understanding latent space as a general computational and systems paradigm for next-generation intelligence.